Interface IConnectionHandle
Interface for a handle to an active connetion between two in-game devices.
Inherited Members
Namespace: SociallyDistant.Core.OS.Network
Assembly: SociallyDistant.Framework.dll
Syntax
public interface IConnectionHandle : IDisposable
Properties
CancellationToken
Gets a CancellationToken that is canceled when the network connection is broken.
Declaration
CancellationToken CancellationToken { get; }
Property Value
Type | Description |
---|---|
CancellationToken |
ConnectionId
Gets a value indicating the internal unique ID of the connection.
Declaration
uint ConnectionId { get; }
Property Value
Type | Description |
---|---|
uint |
IsValid
Gets a value indicating the status of the connection.
Declaration
bool IsValid { get; }
Property Value
Type | Description |
---|---|
bool |