Struct WorldChannelData
  
  
  
  
  
  Assembly: SociallyDistant.Framework.dll
  Syntax
  
    public struct WorldChannelData : IWorldData, ISerializable<WorldRevision, IWorldSerializer>, IDataWithId, INarrativeObject
   
  Constructors
  
  WorldChannelData()
  
  
  Declaration
  
    public WorldChannelData()
   
  Properties
  
  ChannelType
  
  
  Declaration
  
    public MessageChannelType ChannelType { get; set; }
   
  Property Value
  
  
  Description
  
  
  Declaration
  
    public string? Description { get; set; }
   
  Property Value
  
  
  GuildId
  
  
  Declaration
  
    public ObjectId GuildId { get; set; }
   
  Property Value
  
  
  InstanceId
  
  
  Declaration
  
    public ObjectId InstanceId { get; set; }
   
  Property Value
  
  
  Name
  
  
  Declaration
  
    public string? Name { get; set; }
   
  Property Value
  
  
  NarrativeId
  
  
  Declaration
  
    public string? NarrativeId { get; set; }
   
  Property Value
  
  
  TypingUsers
  
  
  Declaration
  
    public IReadOnlyList<ObjectId>? TypingUsers { get; set; }
   
  Property Value
  
  Methods
  
  Serialize(IWorldSerializer)
  
  
  Declaration
  
    public void Serialize(IWorldSerializer serializer)
   
  Parameters
  
  Implements