Struct WorldChannelData
Assembly: SociallyDistant.Framework.dll
Syntax
public struct WorldChannelData : IWorldData, ISerializable<WorldRevision, IWorldSerializer>, IDataWithId, INarrativeObject
Constructors
WorldChannelData()
Declaration
public WorldChannelData()
Properties
ChannelType
Declaration
public MessageChannelType ChannelType { get; set; }
Property Value
Description
Declaration
public string? Description { get; set; }
Property Value
GuildId
Declaration
public ObjectId GuildId { get; set; }
Property Value
InstanceId
Declaration
public ObjectId InstanceId { get; set; }
Property Value
Name
Declaration
public string? Name { get; set; }
Property Value
NarrativeId
Declaration
public string? NarrativeId { get; set; }
Property Value
TypingUsers
Declaration
public IReadOnlyList<ObjectId>? TypingUsers { get; set; }
Property Value
Methods
Serialize(IWorldSerializer)
Declaration
public void Serialize(IWorldSerializer serializer)
Parameters
Implements