Enum WorldRevision
An enum representing a world file revision.
Namespace: SociallyDistant.Core.Core
Assembly: SociallyDistant.Framework.dll
Syntax
public enum WorldRevision
Fields
Name | Description |
---|---|
AddedComputers | The revision at which WorldComputerData wad added to the game. |
AddedExploitCrafting | The revision at which attack crafting was added to the game. |
AddedHackables | The revision at which hackables were added to the game. |
AddedInternetServiceProviders | The revision at which Internet Service Providers were added to network simulation. |
AddedMacAddresses | The revision at which MAC addresses were stored in the save data instead of generated at runtime. |
AddedPortForwarding | The revision at which port-forwarding and NAT were added to the game. |
AddedWorldFlags | The revision at which world flags were added to the game. allowing for game rules and other scripting-related flags. |
AddedWorldTime | The revision at which the game's day/night cycle was added. |
Articles | The revision at which dynamic news articles were added to the in-game Internet. |
Begin | The serializer revision at which the serializer was first written. |
ChangeLogs | The revision at which the ability for the game to detect version changes was added. |
CharacterAttributes | The revision at which NOPCs could have attributes attached to them. |
ChatAndSocialMedia | The revision at which NPCs were added to the game. |
Checkpoints | The revision at which mission checkpoints were added to the game. |
CompletedInteractions | The revision at which NPC chat interactions could be marked as completed. |
CompletedMissions | The revision at which missions could be marked as completed. |
ComputersCanListen | The revision at which the ability for computers to listen on ports were added. |
DomainNames | The revision at which DNS lookups were added to the game. |
The revision at which email was added to the game. |
|
IngredientLedger | The revision at which money, data fragments, code fragments, and other crafying ingredients were added to the game. |
Inventory | The revision at which inventories were added to the game, to store crafted items. |
Latest | One revision ahead of the latest world revision, for revision checking only. |
Lifepaths | The revision at which lifepaths were added to the player data. |
LocalNetworkNarrativeIds | The revision at which narrative identifiers were added to LANs. |
MailTypes | The revision at which emails could be marked as missions. |
MissionFailures | The revision at which missions could be marked as perma-failed. |
NarrativeChannels | The revision at which narrative identifiers were added to chat channels and DM threads. |
NarrativeGuilds | The revision at which narrative identifiers were added to chat servers. |
NarrativeProfiles | The revision at which narrative identifiers were added to NPC profiles. |
Notifications | The revision at which player notiications were added. |
PlayerIpStoredInSave | The revision at which the player ID and other state was moved into world data instead of save file metadata. |
PublicIpsStoredInSave | The revision at which Internet Service Provider data started getting stored in the save file. |
SubDocuments | The revision at which emails and other documents could contain documents within them. |
TheHackeningPart1 | Part 1 of The Hackening update, where hackables were changed. |
TheHackeningPart2 | revision at which object generation tracking was added to the game. |