Class SoundScheme
Assembly: SociallyDistant.Framework.dll
Syntax
public abstract class SoundScheme : IGameContent
Constructors
SoundScheme()
Declaration
Properties
Id
Declaration
public string Id { get; }
Property Value
Name
Declaration
public string Name { get; }
Property Value
UsesLicensedAssets
Declaration
public bool UsesLicensedAssets { get; }
Property Value
Methods
OnPlayGuiSound(GuiSoundName)
Declaration
protected abstract void OnPlayGuiSound(GuiSoundName soundName)
Parameters
Play(string)
Declaration
protected void Play(string resourcePath)
Parameters
Type |
Name |
Description |
string |
resourcePath |
|
PlayGuiSound(GuiSoundName)
Declaration
public static void PlayGuiSound(GuiSoundName soundName)
Parameters
SetSoundScheme(SoundScheme?)
Declaration
public static void SetSoundScheme(SoundScheme? newScheme)
Parameters
Implements